﻿using UnityEngine;
using UnityEngine.UI;

namespace CodeMonkey.Toolkit.THealthSystem.Demo {

    /// <summary>
    /// Deal Damage to the HealthSystem on Click
    /// </summary>
    public class Demo_DamageButton : MonoBehaviour {


        [SerializeField] private GameObject getHealthSystemGameObject;


        private void Start() {
            HealthSystem.TryGetHealthSystem(getHealthSystemGameObject, out HealthSystem healthSystem, true);

            GetComponent<Button>().onClick.AddListener(() => {
                healthSystem.Damage(10);
            });
        }

    }

}